Post-MVP Backlog
Explicitly deferred features — each has a scope/post-mvp stub linked below.
Economy
- Full five-resource economy (Resources)
- Keep/Scrap routing decision on valuables
- Full Online Sales listing mechanic (time-delayed sales, capacity pressure)
- Two-part appraisal gamble (Sorter read + Fence execution)
Units
Stations
- Breeding Pen
- Scrapping Station — moved from MVP; depends on Keep/Scrap routing
Systems
- Breeding inheritance
Raids
- Animal Control HQ — boss raid
- Back Alley — moved from MVP (recruit bias, easy add)
- Electronics Store — moved from MVP (scrap bias, easy add)
Notes
- Deferral rationale: keep the MVP prototype shippable in ~17 working days across 10 build blocks. Anything here lands in a post-prototype pass.
- Scrapper, Scrapping Station, and Keep/Scrap routing were moved from MVP because the simplified intake (valuables auto-convert at Online Sales) is sufficient for the prototype loop. The full routing decision + appraisal gamble lands together in a post-MVP pass.
- Back Alley and Electronics Store are low-effort additions (new loot tables on the existing raid framework) and are good early post-MVP wins.