Summary

Training costs trash and adds a permanent bonus to one stat per session. Breeding (post-MVP) costs trash + food and produces a new raccoon whose base stats inherit from both parents’ trained values.

Training

  • One session = one stat improved by a fixed amount (exact gain TBD)
  • Training bonus is permanent and cumulative — stacks on top of base, never replaces it
  • Cost: trash per session (scaling TBD)
  • See Raccoon Stats for how training integrates with the stat layer model

Breeding

  • Two parents required. Cost: trash + food. Production time: a few in-game days
  • Per stat, offspring base = random value in [min(ParentA, ParentB), max(ParentA, ParentB)]
    • Parent values = inherited stats (base + training). Gear excluded
    • Each stat rolls independently
    • Offspring starts with Training = 0, no gear
  • Training parents before breeding raises the floor and ceiling of offspring stats
  • See Breeding Inheritance for full formula

Open Questions

  • Training gain per session — flat or diminishing?
  • Breeding cooldown between pairs?