Summary

Valuables are convert-to-cash items found on raids. Each valuable is a named item with a hidden tier that determines its actual worth. Station-local storage — lives in Online Sales or gets scrapped at the Scrapping Station.

Acquisition

SourceNotes
RaidsChance drop from all raid types

Identification & Value

Every valuable has two layers:

LayerExampleDetermined by
Item nameWatch, Necklace, LaptopVisible to player on drop
Hidden tierBroken, Plastic, Gold, DiamondRevealed through appraisal

The player sees “Watch” but doesn’t know if it’s a broken watch or a diamond watch. Two raccoon roles gate the value pipeline:

  1. Sorter (at Loot Sorting Station) — gives a hint of the tier range based on Cunning. Better Sorter = tighter hint = smarter routing decisions.
  2. Fence (at Online Sales) — determines the actual sell price based on skill. Better Fence = closer to true value.

Both stations function without an assigned raccoon but operate at lowest skill level — no meaningful hints from sorting, worst sale outcomes from selling.

Routing

At the Loot Sorting Station, player routes each valuable to one of two destinations:

DestinationResult
SellOnline SalesFence sells for currency. Price depends on Fence skill + item tier
ScrapScrapping StationBroken down into Scrap. Yield depends on item + tier

This is the core tradeoff: currency vs scrap, informed by how confident the Sorter’s hint makes you.

Value Table

TBD — individual item/tier price and scrap yield table.

Open Questions

  • Full item list with tier variants
  • Price and scrap yield per item/tier
  • Drop rate distribution across raid types
  • How many tiers per item? Fixed across all items or variable?