Summary

Where all raid loot lands. The post-raid intake beat plays out here: grouped stacks of trash/currency/scrap get clicked into global counters, valuables and food get routed. If a Sorter is assigned, their Cunning sharpens appraisal hints on ambiguous valuables.

Canonically replaces the GDD’s “Loot Table.”

Function

  • Receives the raid pile the moment a crew returns home
  • Hosts the routing UI for valuables (Keep / Scrap) and food (Pantry / Sell)
  • Provides Sorter-driven appraisal hints — the first stage of the two-part gamble described in Loot Intake

Stats That Matter

  • Cunning — sharpens appraisal hints on ambiguous valuables

Baseline

Baseline Cunning 1 (player by paw). An assigned Sorter adds their full Cunning on top. See Station Operation Model.

Storage

Has a capped raid pile. If the pile fills, new raids can’t return loot until the player processes what’s queued. Cap upgrades through the Upgrade Desk.

Visual

A scavenged wooden cable spool on its side as a table. Loot gets dumped across the top; stacks of currency pinned under a brick, scrap pile in a dented bucket, individual valuables laid out on a dirty felt cloth.

Open Questions

  • Where in the hideout does it sit physically? (Probably near the storm drain exit, so returning crews walk right past it.)
  • Does the player physically paw through items, or is it grid-UI from step one?