Summary
Currency is hard money. Global counter. Scarcer than Trash, not required to raid but sometimes earned through raids. Primary sink is purchasing from Online Sales and upgrading stations.
Acquisition
| Source | Notes |
|---|---|
| Raids | Occasional drop, not guaranteed |
| Selling Food | Food routed to Online Sales converts to currency |
| Selling Valuables | Valuables listed at Online Sales convert to currency |
Spending
| System | Cost |
|---|---|
| Online Sales purchases | Currency (buy food, Gear, other items) |
| Station upgrades | Currency + Scrap (+ Trash) |
Economy Balance
Currency has fewer sinks than sources right now. Station upgrades are the primary MVP sink beyond store purchases.
Links
Open Questions
- More currency sinks needed — cosmetics? Raccoon recruitment costs?
- Currency drop rates from raids
- Station upgrade cost curves (currency portion)