Summary

Five resources sourced from raids: trash, currency, scrap, food, valuables. Plus legendaries as rare drops.

Storage Model

  • Trash, currency, scrapglobal counters. Click to claim at the Loot Sorting Station, the counter ticks up. No station-local storage. Zero-friction intake.
  • Food → station-local. Routed at intake to either the Pantry (for upkeep) or to Online Sales storage (to be sold).
  • Valuables → station-local. Live in Online Sales storage (capped, upgradeable) or get processed at the Scrapping Station into scrap.

Full List

  • Trash — XP-as-resource, primary raid drop. Global counter.
  • Currency ($) — hard money, scarce. Global counter.
  • Scrap — gear + station build inputs. Global counter. Raw scrap drops on raids (wire, metal, bolts) land directly in the counter; valuables routed “Scrap” at intake get processed by the Scrapping Station into additional scrap.
  • Food — daily upkeep consumable. Station-local.
  • Valuables — convert-to-cash items. Station-local. Subject to the two-part appraisal gamble in Loot Intake.
  • Legendaries — rare drops, unique items/raccoons.

Open Questions