Raids MOC
Every raid target is reached via the storm-drain network. Each target is a probability bias on loot — nothing is guaranteed.
See GDD: Raid Targets.
Targets
- Average Home — food and small valuables
- The Dump — trash multiplier + recruits
- Rich Neighbor — big score
- Grocery Store — food bias
- Electronics Store — scrap bias
- Back Alley — recruits
- Animal Control HQ — boss (post-MVP)
Systems
- Raid Resolution — 3-phase model (travel/loot/return), completion speed formula, per-target stat weights, refresh variance
- Raid Encounters — encounter chance, backup window, casualty tiers
- Game Clock — day/night cycle, daytime raids double encounter chance