Raids MOC

Every raid target is reached via the storm-drain network. Each target is a probability bias on loot — nothing is guaranteed.

See GDD: Raid Targets.

Targets

Systems

  • Raid Resolution — 3-phase model (travel/loot/return), completion speed formula, per-target stat weights, refresh variance
  • Raid Encounters — encounter chance, backup window, casualty tiers
  • Game Clock — day/night cycle, daytime raids double encounter chance

Encounters

3 items under this folder.