Summary
Torn city map pinned to the tunnel wall with rebar. Three functions: dispatch raids, monitor active crews on the city map, and send backup during encounters.
Function: Dispatch
Pick targets, prep crews, dispatch raids. Each dispatch costs trash as a mission start fee. Selecting a target opens the crew assignment overlay where the player assigns idle raccoons and confirms dispatch.
Function: Monitor
Opening the Raid Board switches to the city map overhead camera. The player sees:
- All active raid crews moving along streets (one group per raid)
- Crew status indicators: en route, looting, returning
- Encounter alert icons on raids with pending encounters
- Building markers with target info on hover
Crews are visible as groups of raccoon pawns navigating the road network. Multiple raids can be active simultaneously.
Function: Backup Dispatch
When an encounter triggers mid-raid, the player must physically walk to the Raid Board to send backup. No remote dispatch — no HUD shortcut. If the player is across the hideout, they might not reach the board in time. This rewards positioning near the board during risky raids (daytime runs, low-Stealth crews).
Backup Flow
- Encounter notification fires (HUD alert + sound, visible from anywhere in the hideout)
- Player walks to Raid Board, interacts
- City map opens — pending encounter highlighted with alert icon and countdown timer
- Player clicks the encounter marker
- Backup assignment UI opens: lists idle raccoons with estimated travel time to the target (NavMesh distance / raccoon Speed)
- Player selects raccoons, confirms
- Backup group spawns and begins traveling at their group average Speed
- Timer visible: time remaining on backup window
- When window expires or player confirms “resolve now” → encounter resolves
Backup is encounter-only: they pad stats for the pending encounter, then return home. They do not carry loot or participate in further looting. Backup raccoons can be casualties if the encounter still fails.
Stats That Matter
- Cunning — targeting/dispatch quality (tentative)
Baseline
Per Station Operation Model, baseline Cunning 1 (player by paw). An assigned raccoon adds their Cunning on top. Assignment role TBD.
Visual
Torn city map, rebar, pushpins, scribbled markings. Red string connecting locations. Newspaper clippings of potential targets tacked to the edges.
Links
Open Questions
- Should the Raid Board show the current game clock time prominently (day/night indicator)?
- What Cunning threshold unlocks better tooltip info on target buildings?