Summary

Elevator pitch for Trash N’ Treasure.

Details

Stub. You are the boss raccoon running a crew out of a storm-sewer hideout. Train, recruit, and dispatch specialized raccoons to raid the neighborhood above. Casual management strategy played first-person from raccoon height.

Hook

Run a street crew. In a storm drain. As a raccoon.

You clawed your way out of the dump and put a crew together. Now you run the city from a hideout under the streets — recruiting furry miscreants, training them up, and sending them out to work the neighborhood. Hit the houses, move the goods, feed the crew, take the turf. Every raccoon on the payroll eats, or they walk. Build the operation one score at a time, and take down big Animal Control.

Audience

  • Everyone

Comparables

  • Dave the Diver(tone + loop) casual management layered on a go-out-and-gather loop, broad audience, humor-forward. The shape of our day/night rhythm.
  • Darkest Dungeon(core mechanics) roster of specialists with distinct roles and stats, dispatched on runs, stat-checked encounters, manage the crew between raids. Closest mechanical sibling, minus the grimdark.
  • Evil Genius 2(base fantasy) you run a hidden underground lair, train minions, dispatch them on surface operations. Same “boss running an operation from the shadows” power fantasy.
  • Stray(POV + vibe) first-person animal-scale indie with strong environmental storytelling. Proof the “play as a small animal in a human-scaled world” fantasy lands.
  • This War of Mine(upkeep pressure) feed-or-they-leave crew constraint that turns logistics into drama. Pantry system pulls from this.